Text editors are increasingly popular these days, whether embedded in a website comment form, or as a notepad, there are many forms of text editors. In this post, we are not only going to learn how to build a beautiful text editor mobile app in iOS, we are also going to learn how to make it possible to collaborate on a note in realtime using Pusher Channels. Please note, however, that to keep the application simple, the article will not cover concurrent edits, thus only one person can edit at the same time while others watch.
The application will work by triggering an event when some text is entered. This event will be sent to Pusher and then picked up by the collaborator’s device and updated automatically. Here is a screen recording of how it would work:
To follow along in this tutorial, you will need the following:
gem install cocoapods
on your machineYou may find this Pusher Channels iOS quick start guide helpful.
Launch Xcode and create a new project. We are calling ours Collabo. After following the set up wizard, and with the workspace open, close Xcode and then cd
to the root of your project and run the command pod init
. This should generate a Podfile
for you. Change the contents of the Podfile
:
1# Uncomment the next line to define a global platform for your project 2 platform :ios, '9.0' 3 4 target 'textcollabo' do 5 # Comment the next line if you're not using Swift and don't want to use dynamic frameworks 6 use_frameworks! 7 8 # Pods for anonchat 9 pod 'Alamofire' 10 pod 'PusherSwift' 11 end
Now run the command pod install
so the CocoaPods package manager can pull in the necessary dependencies. When this is complete, close Xcode (if open) and then open the .xcworkspace
file that is in the root of your project folder.
We are going to create some views for our iOS application and these will be the backbone where we will hook all the logic into. Using the Xcode story board, make your views look a little like the screenshots below.
This is the LaunchScreen.storyboard file. We have just designed something simple with no functionality at all.
The next storyboard we will design is the Main.storyboard and, as the name implies, this is the main storyboard. This is where we have all the important views that are attached to some logic.
Here we have 3 views. The first view is designed to look exactly like the launch screen, with the exception of a button that we have linked to open up the second view. The second view is the Navigation controller, this is attached to a third view which is a ViewController
. We have set the third view as the root controller to our Navigation Controller.
In the third view, we have a UITextView
that is editable, placed in the view, and also a label that is supposed to be a character counter. This is the place where we will increment the characters as the user is typing text into the text view.
Now that we have successfully created the views required for the application to load, the next thing we will do is start coding the logic for the application.
Create a new cocoa class file and name it TextEditorViewController
and link it to the third view in the Main.storyboard
file. The TextViewController
should also adopt the UITextViewDelegate
. Now, you can ctrl+drag
the UITextView
and also ctrl+drag
the UILabel
in the Main.storyboard
file to the TextEditorViewController
class.
Also, you should import the PusherSwift
and AlamoFire
libraries to the TextViewController
. You should have something close to this after you are done:
1import UIKit 2 import PusherSwift 3 import Alamofire 4 5 class TextEditorViewController: UIViewController, UITextViewDelegate { 6 @IBOutlet weak var textView: UITextView! 7 @IBOutlet weak var charactersLabel: UILabel! 8 }
Now we need to add some properties that we will be needing sometime later in the controller.
1import UIKit 2 import PusherSwift 3 import Alamofire 4 5 class TextEditorViewController: UIViewController, UITextViewDelegate { 6 static let API_ENDPOINT = "http://localhost:4000"; 7 8 @IBOutlet weak var textView: UITextView! 9 10 @IBOutlet weak var charactersLabel: UILabel! 11 12 var pusher : Pusher! 13 14 var chillPill = true 15 16 var placeHolderText = "Start typing..." 17 18 var randomUuid : String = "" 19 }
Now we will break up the logic into three parts:
The first is View and Keyboard events. Open the TextEditorViewController
and update it with the methods below:
1override func viewDidLoad() { 2 super.viewDidLoad() 3 4 // Notification trigger 5 NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillShow), name: NSNotification.Name.UIKeyboardWillShow, object: nil) 6 NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillHide), name: NSNotification.Name.UIKeyboardWillHide, object: nil) 7 8 // Gesture recognizer 9 view.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(tappedAwayFunction(_:)))) 10 11 // Set the controller as the textView delegate 12 textView.delegate = self 13 14 // Set the device ID 15 randomUuid = UIDevice.current.identifierForVendor!.uuidString 16 17 // Listen for changes from Pusher 18 listenForChanges() 19 } 20 21 override func viewWillAppear(_ animated: Bool) { 22 super.viewWillAppear(animated) 23 24 if self.textView.text == "" { 25 self.textView.text = placeHolderText 26 self.textView.textColor = UIColor.lightGray 27 } 28 } 29 30 func keyboardWillShow(notification: NSNotification) { 31 if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue { 32 if self.charactersLabel.frame.origin.y == 1.0 { 33 self.charactersLabel.frame.origin.y -= keyboardSize.height 34 } 35 } 36 } 37 38 func keyboardWillHide(notification: NSNotification) { 39 if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue { 40 if self.view.frame.origin.y != 1.0 { 41 self.charactersLabel.frame.origin.y += keyboardSize.height 42 } 43 } 44 }
In the viewDidLoad
method, we registered the keyboard functions so they respond to keyboard events, and we added gesture recognizers that will dismiss the keyboard when you tap outside the UITextView
. We also set the textView
delegate to the controller itself and finally, we called a function to listen for new updates (we will create this later).
In the viewWillAppear
method, we simply hacked the UITextView
into having a placeholder text, because, by default, the UITextView
does not have that feature. Wonder why, Apple.
In the keyboardWillShow
and keyboardWillHide
functions, we made the character count label rise up with the keyboard and descend with it respectively. This will prevent the Keyboard from covering the label when it is active.
The second thing is UITextViewDelegate methods. Update the TextEditorViewController
with the following:
1func textViewDidChange(_ textView: UITextView) { 2 charactersLabel.text = String(format: "%i Characters", textView.text.characters.count) 3 4 if textView.text.characters.count >= 2 { 5 sendToPusher(text: textView.text) 6 } 7 } 8 9 func textViewShouldBeginEditing(_ textView: UITextView) -> Bool { 10 self.textView.textColor = UIColor.black 11 12 if self.textView.text == placeHolderText { 13 self.textView.text = "" 14 } 15 16 return true 17 } 18 19 func textViewDidEndEditing(_ textView: UITextView) { 20 if textView.text == "" { 21 self.textView.text = placeHolderText 22 self.textView.textColor = UIColor.lightGray 23 } 24 } 25 26 func tappedAwayFunction(_ sender: UITapGestureRecognizer) { 27 textView.resignFirstResponder() 28 }
The textViewDidChange
method simply updates the character count label and also sends the changes to Pusher using our backend API (which we will create later in the article). The textViewShouldBeginEditing
is gotten from the UITextViewDelegate
and it is triggered when the text view is about to be edited. In here, we basically play around with the placeholder, same as the textViewDidEndEditing
method. Finally, in the tappedAwayFunction
we define the event callback for the gesture we registered in the previous section. In the method, we basically dismiss the keyboard.
The last thing to do is Handling Pusher events. Update the controller with the following methods:
1func sendToPusher(text: String) { 2 let params: Parameters = ["text": text, "from": randomUuid] 3 4 Alamofire.request(TextEditorViewController.API_ENDPOINT + "/update_text", method: .post, parameters: params).validate().responseJSON { response in 5 switch response.result { 6 7 case .success: 8 print("Succeeded") 9 case .failure(let error): 10 print(error) 11 } 12 } 13 } 14 15 func listenForChanges() { 16 pusher = Pusher(key: "PUSHER_KEY", options: PusherClientOptions( 17 host: .cluster("PUSHER_CLUSTER") 18 )) 19 20 let channel = pusher.subscribe("collabo") 21 let _ = channel.bind(eventName: "text_update", callback: { (data: Any?) -> Void in 22 23 if let data = data as? [String: AnyObject] { 24 let fromDeviceId = data["deviceId"] as! String 25 26 if fromDeviceId != self.randomUuid { 27 let text = data["text"] as! String 28 self.textView.text = text 29 self.charactersLabel.text = String(format: "%i Characters", text.characters.count) 30 } 31 } 32 }) 33 34 pusher.connect() 35 }
In the sendToPusher
method, we send the payload to our backend application using AlamoFire
, which will, in turn, send it to Pusher. In the listenForChanges
method, we then listen for changes to the text and, if there are any, we apply the changes to the text view.
PRO TIP: Remember to replace the key and cluster with the actual value you have gotten from your Pusher dashboard**.
If you have followed the tutorial closely. then your TextEditorViewController
should look something like this:
1import UIKit 2 import PusherSwift 3 import Alamofire 4 5 class TextEditorViewController: UIViewController, UITextViewDelegate { 6 static let API_ENDPOINT = "http://localhost:4000"; 7 8 @IBOutlet weak var textView: UITextView! 9 10 @IBOutlet weak var charactersLabel: UILabel! 11 12 var pusher : Pusher! 13 14 var chillPill = true 15 16 var placeHolderText = "Start typing..." 17 18 var randomUuid : String = "" 19 20 override func viewDidLoad() { 21 super.viewDidLoad() 22 23 // Notification trigger 24 NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillShow), name: NSNotification.Name.UIKeyboardWillShow, object: nil) 25 NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillHide), name: NSNotification.Name.UIKeyboardWillHide, object: nil) 26 27 // Gesture recognizer 28 view.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(tappedAwayFunction(_:)))) 29 30 // Set the controller as the textView delegate 31 textView.delegate = self 32 33 // Set the device ID 34 randomUuid = UIDevice.current.identifierForVendor!.uuidString 35 36 // Listen for changes from Pusher 37 listenForChanges() 38 } 39 40 override func viewWillAppear(_ animated: Bool) { 41 super.viewWillAppear(animated) 42 43 if self.textView.text == "" { 44 self.textView.text = placeHolderText 45 self.textView.textColor = UIColor.lightGray 46 } 47 } 48 49 func keyboardWillShow(notification: NSNotification) { 50 if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue { 51 if self.charactersLabel.frame.origin.y == 1.0 { 52 self.charactersLabel.frame.origin.y -= keyboardSize.height 53 } 54 } 55 } 56 57 func keyboardWillHide(notification: NSNotification) { 58 if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue { 59 if self.view.frame.origin.y != 1.0 { 60 self.charactersLabel.frame.origin.y += keyboardSize.height 61 } 62 } 63 } 64 65 func textViewDidChange(_ textView: UITextView) { 66 charactersLabel.text = String(format: "%i Characters", textView.text.characters.count) 67 68 if textView.text.characters.count >= 2 { 69 sendToPusher(text: textView.text) 70 } 71 } 72 73 func textViewShouldBeginEditing(_ textView: UITextView) -> Bool { 74 self.textView.textColor = UIColor.black 75 76 if self.textView.text == placeHolderText { 77 self.textView.text = "" 78 } 79 80 return true 81 } 82 83 func textViewDidEndEditing(_ textView: UITextView) { 84 if textView.text == "" { 85 self.textView.text = placeHolderText 86 self.textView.textColor = UIColor.lightGray 87 } 88 } 89 90 91 func tappedAwayFunction(_ sender: UITapGestureRecognizer) { 92 textView.resignFirstResponder() 93 } 94 95 func sendToPusher(text: String) { 96 let params: Parameters = ["text": text, "from": randomUuid] 97 98 Alamofire.request(TextEditorViewController.API_ENDPOINT + "/update_text", method: .post, parameters: params).validate().responseJSON { response in 99 switch response.result { 100 101 case .success: 102 print("Succeeded") 103 case .failure(let error): 104 print(error) 105 } 106 } 107 } 108 109 func listenForChanges() { 110 pusher = Pusher(key: "PUSHER_KEY", options: PusherClientOptions( 111 host: .cluster("PUSHER_CLUSTER") 112 )) 113 114 let channel = pusher.subscribe("collabo") 115 let _ = channel.bind(eventName: "text_update", callback: { (data: Any?) -> Void in 116 117 if let data = data as? [String: AnyObject] { 118 let fromDeviceId = data["deviceId"] as! String 119 120 if fromDeviceId != self.randomUuid { 121 let text = data["text"] as! String 122 self.textView.text = text 123 self.charactersLabel.text = String(format: "%i Characters", text.characters.count) 124 } 125 } 126 }) 127 128 pusher.connect() 129 } 130 }
Great! Now we need to make the backend of the application.
Now that we are done with the Swift part, we can focus on creating the NodeJS backend for the application. We are going to be using Express so that we can quickly get something running.
Create a directory for the web application and then create some new files:
The index.js file…
1let path = require('path'); 2 let Pusher = require('pusher'); 3 let express = require('express'); 4 let bodyParser = require('body-parser'); 5 let app = express(); 6 let pusher = new Pusher(require('./config.js')); 7 8 app.use(bodyParser.json()); 9 app.use(bodyParser.urlencoded({ extended: false })); 10 11 app.post('/update_text', function(req, res){ 12 var payload = {text: req.body.text, deviceId: req.body.from} 13 pusher.trigger('collabo', 'text_update', payload) 14 res.json({success: 200}) 15 }); 16 17 app.use(function(req, res, next) { 18 var err = new Error('Not Found'); 19 err.status = 404; 20 next(err); 21 }); 22 23 module.exports = app; 24 25 app.listen(4000, function(){ 26 console.log('App listening on port 4000!'); 27 });
In the JS file above, we are using Express to create a simple application and in the /update_text
route, we simply receive the payload and pass it on to Pusher. Nothing complicated there.
Create a package.json file also:
1{ 2 "main": "index.js", 3 "dependencies": { 4 "body-parser": "^1.17.2", 5 "express": "^4.15.3", 6 "path": "^0.12.7", 7 "pusher": "^1.5.1" 8 } 9 }
The package.json file is where we define all the NPM dependencies.
The last file to create is a config.js file. This is where we will define the configuration values for our Pusher application:
1module.exports = { 2 appId: 'PUSHER_ID', 3 key: 'PUSHER_KEY', 4 secret: 'PUSHER_SECRET', 5 cluster: 'PUSHER_CLUSTER', 6 encrypted: true 7 };
PRO TIP: Remember to replace the key and cluster with the actual value you have gotten from your Pusher dashboard**.
Now run npm install
on the directory and then node index.js
once the npm installation is complete. You should see App listening on port 4000! message.
Once you have your local node web server running, you will need to make some changes so your application can talk to the local web server. In the info.plist
file, make the following changes:
With this change, you can build and run your application and it will talk directly with your local web application.
In this article, we have covered how to build a realtime collaborative text editor on iOS using Pusher Channels. Hopefully, you have learnt a thing or two from following the tutorials. For practice, you can expand the statuses to support more instances.